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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Movie Graph Traversal Context' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| integer | Shot Index | Which shot (out of ShotCount) is this time step for? |
| integer | Shot Count | The total number of shots being rendered for this job. This is from the active shot list, not total in the Level Sequence. |
| object | Job | The job in the queue this traversal context is for. Needed to fetch variable values from the job. |
| object | Shot | The shot in the queue this traversal context is for (if any). |
| object | Root Graph | The root graph to start our traversal from. This could be a shared config for the whole job, or a shot-specific override. |
| struct | Render Data Identifier | The name of the render resource this state was captured for. |
| struct | Time | The time data(output frame, delta times, etc.) |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Movie Graph Traversal Context |