Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'MetaHuman Posed DNAExport Params' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| string | Project Path | Project content folder for the exported posed DNA asset (e.g. "/Game/MetaHumans").The asset name within this folder is taken from AssetName, falling back to" |
| string | External Path | Output folder on disk for the exported .dna file. The filename within this folder istaken from AssetName (with .dna appended), falling back to " |
| struct | Target Mesh Key | Identifies the target mesh slot under which the conformed body posed state was storedduring ConformToTargetMeshes / ConformTargetMeshesAsync. Must match the key used atconform time ? otherwise no posed state is found and the export fails. |
| string | Asset Name | Optional asset/file name (without extension) for the exported posed DNA. Used as boththe UDNA asset name under ProjectPath and the .dna filename stem under ExternalPath.If left empty, defaults to " |
| boolean | Overwrite Existing Assets | Overwrites onto the existing DNA asset at ProjectPath. If false, a unique name is generated. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | MetaHuman Posed DNAExport Params |