Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'MetaHuman Crowd Assembly Output' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| object | Actor Face Mesh | -- Actor -- |
| object | Actor Body Mesh | |
| struct | Actor Clothing | |
| struct | Actor Grooms | |
| object | Instanced Face Mesh | -- Instanced -- |
| object | Instanced Face Mesh Transform Provider | Pre-built ASTPD for the instanced face mesh. |
| object | Instanced Body Mesh | |
| object | Instanced Body Mesh Transform Provider | Pre-built ASTPD for the instanced body mesh. |
| struct | Instanced Clothing | |
| struct | Instanced Grooms | |
| boolean | Is Body Mesh Visible | True if the body mesh needs to be shown, false if the body geometry has been merged onto the clothing meshes |
| object | Baked Anim Root Provider | |
| name | Anim BPAnimations | Merged animations (body bone tracks + face curves) keyed by animation name.Counterpart to BakedAnimRootProvider for non-ISKM playback: Anim BPs read thismap to drive the character with a full animation graph rather than GPU ISKM sequences.Shared across every character in the collection. |
| name | Actor Face Material Overrides | Per-instance face MIDs for the actor face mesh, keyed by face material slot name.Created by AssembleCollection by wrapping each MIC named inFMetaHumanCrowdCollectionBuildOutput::FaceMaterialSlotsForRuntimeMID; lets per-MetaHumanparameter writes (hair color, etc.) drive the face material at runtime. Empty when noface slots were reparented at build time. |
| name | Instanced Face Material Overrides | Per-instance face MIDs for the instanced face mesh. Same shape as ActorFaceMaterialOverrides. |
| real | Instanced Face Mesh Custom Data Floats | Per-instance custom-data float buffer for the instanced face ISKM. Single flat arrayshared across every face material slot; per-slot offsets defined byFMetaHumanCrowdCollectionBuildOutput::FaceSlotCustomDataLayout. Written byAssembleCollection from the equipped grooms' assembly parameter bags viaFMetaHumanCrowdGroomFaceParameterBinding. Empty when no face slot has a custom-data layout. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | MetaHuman Crowd Assembly Output |