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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'MetaHuman Character Texture Material Overrides' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Enable Texture Overrides | |
| struct | Texture Overrides | |
| boolean | Enable Material Overrides | |
| struct | Material Overrides | |
| boolean | Inherit UI Parameters And Source Textures | When enabled, UI material parameters (Skin, Eyes, Makeup, Teeth & Eyelashes) and source textures are applied on top of the override materials. When disabled, override materials are used as-is. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | MetaHuman Character Texture Material Overrides |