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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'MetaHuman Character Editor Build Parameters' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| enum | Pipeline Type | Which type of build to perform. |
| enum | Pipeline Quality | The quality of build to perform.Only relevant when PipelineType is Optimized or UEFN |
| name | Animation System Name | Target animation system name to be used by the assembled MetaHuman. |
| string | Absolute Build Path | Absolute location where the built assets will end up in. If empty, build will unpackassets in respect to the options set by the palette.Only relevant when Pipeline type is Cinematic, Optimized or DCC |
| string | Name Override | Optional string to be used instead of the character name for the final unpacking folder.Only relevant when Pipeline type is Cinematic, Optimized or DCC with bExportZipFile set to true |
| string | Common Folder Path | Optional path to a directory where Common MH assets should be shared or copied if needed.Only relevant when PipelineType is Cinematic or Optimized |
| boolean | Bake Makeup | Whether or not to bake makeup in the face textures when exporting to DCC |
| boolean | Export Zip File | When PipelineType is DCC, export a zip file instead of a folder.Use NameOverride to change the name of the zip file. By default, it will use the character name. |
| boolean | Enable Wardrobe Item Validation | If disabled, won't run validation of wardrobe items, allowing potentially incompatible itemsto be present in the assembled MetaHuman. Setting this to false bEnableWardrobeItemValidationdefined in the Project Settings. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | MetaHuman Character Editor Build Parameters |