Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Mesh Ray Tracing Proxy Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Enabled | If true, Ray Tracing Proxy data will be generated. |
| enum | Fallback Target | Which heuristic to use when generating the fallback mesh. |
| real | Fallback Percent Triangles | Percentage of triangles to keep from source mesh for fallback. 1.0 = no reduction, 0.0 = no triangles. |
| real | Fallback Relative Error | Reduce until at least this amount of error is reached relative to size of the mesh |
| real | LOD1Percent Triangles | |
| real | Foliage Over Occlusion Bias | A bias to reduce foliage over occlusion in Lumen GI. 0: no adjustment, 1: full strength. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Mesh Ray Tracing Proxy Settings |