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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Mapped Element' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Component Reference | The component to map to the Control Rig |
| integer | Transform Index | An optional index that can be used with componentswith multiple transforms (for example the InstancedStaticMeshComponent) |
| name | Transform Name | An optional name that can be used with componentsthat have sockets (for example the SkeletalMeshComponent) |
| enum | Element Type | The type of element this is mapped to |
| name | Element Name | The name of the element to map to |
| enum | Direction | The direction (input / output) to be used for mapping an element |
| transform | Offset | The offset transform to apply |
| real | Weight | defines how much the mapped element should be driven |
| enum | Space | space in which the mapping happens |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Control Rig Component Mapped Element |