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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Map Player Key Args' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| name | Mapping Name | The name of the mapping for this key. This is either the default mapping name from an Input Action asset, or onethat is overridden in the Input Mapping Context. |
| enum | Slot | What slot this key mapping is for |
| struct | New Key | The new Key that this should be mapped to |
| name | Hardware Device Id | An OPTIONAL specifier about what kind of hardware this mapping is for. |
| string | Profile Id String | The Key Mapping Profile identifier that this mapping should be set on.If this is empty, then the currently equipped profile will be used. |
| boolean | Create Matching Slot If Needed | If there is not a player mapping already with the same Slot and Hardware Device ID, then create a new mapping for this slot. |
| boolean | Defer On Settings Changed Broadcast | Defers setting changed delegates until the next frame if set to true. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Map Player Key Args |