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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'MLLevel Set Model and Bones Binning Info' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| string | Parent Bone Name | The bone that MLLevelSet is attached to. Note that the deformations near this joint is not trained |
| string | Active Bone Names | The bones that are trained for deformation. We suggest only train one bone per MLLevelSet for efficiency |
| string | MLModel Inference Info Data Table Path | The path to the DataTable that includes information about NNE Model |
| string | MLModel Inference Info Data Table Index | The index of the DataTable that includes information about NNE Model for signed distance |
| string | MLModel Inference For Incorrect Zone Info Data Table Index | The index of the DataTable that includes information about NNE Model for incorrect (safe-danger) zone. If uninitialized, this means no safe zone is used. |
| integer | Number Of Rotation Components Per Bone | E.g. Use {1,2} if ActiveBone1 has one and ActiveBone2 has two active rotations. |
| integer | Rotation Component Indexes | The indices of the rotation components. E.g. use {1,1,2} if ActiveBone1 uses Rot.Y and ActiveBone2 uses Rot.Y and Rot.Z. |
| real | Signed Distance Scaling | Usually MLModels for SDF are trained so that output lies in [-1,1]. To do so the SignedDistances (in the dataset) are divided by SignedDistanceScaling.SignedDistanceScaling is generally defined to be the max length of the training bounding box. |
| integer | Debug Grid Resolution | Resolution of the Grid that is used for debug visualization |
| real | Reference Bone Rotations | Reference Rotations for the Active Bones. |
| real | Reference Bone Translations | Reference Translations for the Active Bones. |
| real | Training Grid Origin | Min Corner of bounding box that MLLevelSet is trained on. |
| real | Training Grid Axis X | First Edge of the bounding box that MLLevelSet is trained on. |
| real | Training Grid Axis Y | Second Edge of the bounding box that MLLevelSet is trained on. |
| real | Training Grid Axis Z | Third Edge of the bounding box that MLLevelSet is trained on. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | MLLevel Set Model and Bones Binning Info |