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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Live Link Gamepad Input Device Frame Data' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| real | Left Analog X | |
| real | Left Analog Y | |
| real | Right Analog X | |
| real | Right Analog Y | |
| real | Left Trigger Analog | |
| real | Right Trigger Analog | |
| real | Left Thumb | |
| real | Right Thumb | |
| real | Special Left | |
| real | Special Left X | |
| real | Special Left Y | |
| real | Special Right | |
| real | Face Button Bottom | |
| real | Face Button Right | |
| real | Face Button Left | |
| real | Face Button Top | |
| real | Left Shoulder | |
| real | Right Shoulder | |
| real | Left Trigger Threshold | |
| real | Right Trigger Threshold | |
| real | DPad Up | |
| real | DPad Down | |
| real | DPad Right | |
| real | DPad Left | |
| real | Left Stick Up | |
| real | Left Stick Down | |
| real | Left Stick Right | |
| real | Left Stick Left | |
| real | Right Stick Up | |
| real | Right Stick Down | |
| real | Right Stick Right | |
| real | Right Stick Left | |
| struct | Meta Data | Frame's metadata. |
| real | Property Values | Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Live Link Gamepad Input Device Frame Data |