Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Level Sequence Anim Sequence Link Item' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Skel Track Guid | |
| struct | Path To Anim Sequence | |
| boolean | Export Transforms | From Editor Only UAnimSeqExportOption we cache this since we can re-import dynamically |
| boolean | Export Morph Targets | |
| boolean | Export Attribute Curves | |
| boolean | Export Material Curves | |
| enum | Interpolation | |
| enum | Curve Interpolation | |
| boolean | Record In World Space | |
| boolean | Evaluate All Skeletal Mesh Components | |
| string | Include Animation Names | Include only the animation bones/curves that match this list |
| string | Exclude Animation Names | Exclude all animation bones/curves that match this list |
| struct | Warm Up Frames | Number of Display Rate frames to evaluate before doing the export. It will evaluate after any Delay. This will use frames before the start frame. Use it if there is some post anim BP effects you want to run before export start time. |
| struct | Delay Before Start | Number of Display Rate frames to delay at the same frame before doing the export. It will evalaute first, then any warm up, then the export. Use it if there is some post anim BP effects you want to ran repeatedly at the start. |
| boolean | Use Custom Time Range | Whether or not to use custom time range |
| struct | Custom Start Frame | Custom start frame in display rate |
| struct | Custom End Frame | Custom end frame in display rate |
| struct | Custom Display Rate | Custom display rate, should be set from the movie scene/sequencer display rate |
| boolean | Use Custom Frame Rate | Whether or not to use custom frame rate or Sequencer display rate |
| struct | Custom Frame Rate | Custom frame rate that the anim sequence may have been recorded at |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Level Sequence Anim Sequence Link Item |