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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Level Exporter USDOptions Inner' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| string | Root Prim Name | Name of the single top-level prim that is emitted when exporting Levels and LevelSequences to USD |
| boolean | Selection Only | Whether to export only the selected actors, and assets used by them |
| boolean | Export Actor Folders | Whether to use UE actor folders as empty prims |
| boolean | Ignore Sequencer Animations | If true, and if we have a level sequence animating the level during export, it will revert any actor or component to its unanimated statebefore writing to USD |
| boolean | Export Foliage On Actors Layer | By default foliage instances will be exported to the same layer as the component they were placed on in the editor.Enable this to instead export the foliage instances to the same layer as the foliage actor they belong to.This is useful if those foliage instances were placed with the "Place In Current Level" option. |
| struct | Asset Folder | Where to place all the generated asset files |
| boolean | Export To Nested Sub Folders | Export the asset files in a folder structure that mirrors their Unreal project content folder structure.Warning: This can produce very long file paths that could cause issues depending on the operating system settings. |
| struct | Asset Options | Options to use for all exported assets when appropriate (e.g. static and skeletal meshes, materials, etc.) |
| struct | Metadata Options | Options to use when exporting UsdAssetUserData metadata to USD for all assets (including the level itself) |
| integer | Lowest Landscape LOD | Lowest of the LOD indices to export landscapes with (use 0 for full resolution) |
| integer | Highest Landscape LOD | Highest of the LOD indices to export landscapes with. Each value above 0 halves resolution.The max value depends on the number of components and sections per component of each landscape, and may be clamped. |
| struct | Landscape Bake Resolution | Resolution to use when baking landscape materials into textures |
| boolean | Export Sublevels As Layers | If true, will export sub-levels as separate layers (referenced as sublayers). If false, will collapse all sub-levels in a single exported rootlayer |
| string | Levels To Ignore | Names of levels that should be ignored when collecting actors to export (e.g. "Persistent Level", "Level1", "MySubLevel", etc.) |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Level Exporter USDOptions Inner |