Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Layered Move Root Motion Attribute' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Constrain World Rot To Movement Plane | If true, any root motion rotations will be projected onto the movement plane (in worldspace), relative to the "up" direction. Otherwise, they'll be taken as-is. |
| enum | Mix Mode | Determines how this object's movement contribution should be mixed with others |
| byte | Priority | Determines if this layered move should take priority over other layered moves when different moves have conflicting overrides - higher numbers taking precedent. |
| real | Duration Ms | This move will expire after a set amount of time if > 0. If 0, it will be ticked only once, regardless of time step. It will need to be manually ended if < 0.Note: If changed after starting to a value beneath the current lifetime of the move, it will immediately finish (so if your move finishes early, setting this to 0 is equivalent to returning true from IsFinished()) |
| struct | Finish Velocity Settings | Settings related to velocity applied to the actor after a layered move has finished |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Layered Move Root Motion Attribute |