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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Layered Move Linear Velocity' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| vector | Velocity | Units per second, could be worldspace vs relative depending on Flags |
| object | Magnitude Over Time | Optional curve float for controlling the magnitude of the velocity applied to the actor over the duration of the move |
| byte | Settings Flags | @see ELayeredMove_ConstantVelocitySettingsFlags |
| enum | Mix Mode | Determines how this object's movement contribution should be mixed with others |
| byte | Priority | Determines if this layered move should take priority over other layered moves when different moves have conflicting overrides - higher numbers taking precedent. |
| real | Duration Ms | This move will expire after a set amount of time if > 0. If 0, it will be ticked only once, regardless of time step. It will need to be manually ended if < 0.Note: If changed after starting to a value beneath the current lifetime of the move, it will immediately finish (so if your move finishes early, setting this to 0 is equivalent to returning true from IsFinished()) |
| struct | Finish Velocity Settings | Settings related to velocity applied to the actor after a layered move has finished |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Layered Move Linear Velocity |