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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Layered Move Finish Velocity Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| vector | Set Velocity | Velocity that the actor will use if Mode == SetVelocity |
| real | Clamp Velocity | Actor's Velocity will be clamped to this value if Mode == ClampVelocity |
| enum | Finish Velocity Mode | What mode we want to happen when a Layered Move ends, see @ELayeredMoveFinishVelocityMode |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Layered Move Finish Velocity Settings |