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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Landscape Texture Patch Encoding Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| real | Zero In Encoding | The value in the patch data that corresponds to 0 height relative to the starting pointspecified by Zero Height Meaning. |
| real | World Space Encoding Scale | The scale that should be applied to the data stored in the patch relative to the zero in the encoding, in world coordinates.For instance if the encoding is [0,1], and 0.5 corresponds to 0, a WorldSpaceEncoding Scale of 100 means that the resultingvalues will lie in the range [-50, 50] in world space, which would be [-0.5, 0.5] in the landscape local heights if the Zscale is 100. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Landscape Texture Patch Encoding Settings |