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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Geometry Script Smooth Bone Weights Options' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| enum | Distance Weighing Type | The type of algorithm to use for computing the bone weight for each vertex |
| real | Stiffness | How rigid the binding should be. Higher values result in a more rigid binding (greater influence by bonescloser to the vertex than those further away). |
| integer | Max Influences | Maximum number of bones that contribute to each weight. Set to 1 for a completely rigid binding. Higher valuesto have more distant bones make additional contributions to the deformation at each vertex. |
| integer | Voxel Resolution | The resolution to build the voxelized representation of the mesh, for computing geodesic distance. Higher valuesresult in greater fidelity and less chance of disconnected parts contributing, but slower rate of computation andmore memory usage. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Geometry Script Smooth Bone Weights Options |