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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Display Cluster Configuration ICVFX Camera Depth Of Field' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Enable Depth Of Field Compensation | Enables depth of field correction on the wall, which dynamically adjusts the size of the defocus circle of confusion to compensate for the real-world camera blur when shooting the wall |
| boolean | Automatically Set Distance To Wall | Allows the ICVFX camera to automatically compute its distance from the stage walls using ray casting every tick |
| real | Distance To Wall | The distance from the ICVFX camera to the wall it is pointing at |
| real | Distance To Wall Offset | An offset applied to DistanceToWall (applied regardless of whether DistanceToWall is automatically set) |
| real | Depth Of Field Gain | A gain factor that scales the amount of depth of field blur rendered on the wall |
| softobject | Compensation LUT | Look-up texture that encodes the specific amount of compensation used for each combination of wall distance and object distance |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Display Cluster Configuration ICVFX Camera Depth Of Field |