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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Collision Query Task Data' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| object | Ignored Actors | Any extra actors we want to ignore. Note: Given that this is a globally-managed struct, we're manually adding refs to it in UTargetingSubsystem::AddReferencedObjects |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Collision Query Task Data |