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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Body Instance Core' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Simulate Physics | If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told.For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset.For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset. |
| boolean | Auto Weld | If true and is attached to a parent, the two bodies will be joined into a single rigid body. Physical settings like collision profile and body settings are determined by the root |
| boolean | Update Mass When Scale Changes | If true, it will update mass when scale change * |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Body Instance Core |