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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Baking Configuration' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| string | Output Path | The path where to save the baked resources. EX /Game/MyBakingTest |
| string | Output Files Base Name | The name to be used as base (prefix) during the naming of the exported resources |
| boolean | Export All Resources On Bake | Determines if we want a full or partial export |
| boolean | Generate Constant Material Instances On Bake | Determines if we want (or not) to generate constant material instances for each of the material instances found in the mutable instance |
| string | Skeletal Mesh Asset Prefix | |
| string | Skeleton Asset Prefix | |
| string | Physics Asset Prefix | |
| string | Texture Asset Prefix | |
| string | Material Asset Prefix | |
| string | Material Instance Asset Prefix | |
| string | Material Dynamic Instance Asset Prefix | |
| string | Material Constant Instance Asset Prefix | |
| delegate | On Bake Operation Completed Callback | Callback executed once the baking operation gets completed. It will return the end success state and also some data about the assets saved. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Baking Configuration |