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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Audio Motor Sim Input Context' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| real | Delta Time | Time in Seonds |
| real | Speed | Current speed of the vehicle in any direction |
| real | Forward Speed | Current speed of the vehicle relative to its forward direction |
| real | Side Speed | absolute value of the speed of the vehicle relative to its right direction |
| real | Up Speed | Current speed of the vehicle along the z-axis |
| real | Throttle | normalized input representing the player wanting to accelerate [-1, 1] |
| real | Brake | normalized input representing the player wanting to slow down [0, 1] |
| real | Surface Friction Modifier | scaling to apply to any behaviors that model surface friction |
| real | Motor Friction Modifier | scaling to apply to any behaviors that model internal motor friction |
| real | Boost | normalized input representing additional thrust beyond normal driving behaviors |
| boolean | Driving | whether a player can drive the vehicle right now |
| boolean | Grounded | whether the vehicle is firmly on the ground |
| boolean | Can Shift | whether the motor can freely shift gears |
| boolean | Clutch Engaged | when true, signals that the gears are temporarily disconnected from the motor |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Audio Motor Sim Input Context |