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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Audio Based Vibration Data' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| object | Sound | The sound to play on the gamepad. Make sure the set the sound's submix sends to the gamepad audio and vibration endpoints! |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Audio Based Vibration Data |