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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Asset Registry Dependency Options' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Include Soft Package References | Dependencies which don't need to be loaded for the object to be used (i.e. soft object paths) |
| boolean | Include Hard Package References | Dependencies which are required for correct usage of the source asset, and must be loaded at the same time |
| boolean | Include Game Package References | Dependencies which are needed in the game as well as the editor. |
| boolean | Include Editor Only Package References | Dependencies which are only needed in the editor. |
| boolean | Include Searchable Names | References to specific SearchableNames inside a package |
| boolean | Include Soft Management References | Indirect management references, these are set through recursion for Primary Assets that manage packages or other primary assets |
| boolean | Include Hard Management References | Reference that says one object directly manages another object, set when Primary Assets manage things explicitly |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Asset Registry Dependency Options |