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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Asset Manager Search Rules' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| string | Asset Scan Paths | List of top-level directories and specific assets to search, must be paths starting with /, directories should not have a trailing / |
| string | Include Patterns | Optional list of include wildcard patterns using * that will get matched against full package path. If there are any at least one of these must match |
| string | Exclude Patterns | Optional list of exclude wildcard patterns that can use *, if any of these match it will be excluded |
| class | Asset Base Class | Assets must inherit from this class, for blueprints this should be the instance base class |
| boolean | Has Blueprint Classes | True if scanning for blueprints, false for all other assets |
| boolean | Force Synchronous Scan | True if this should force a synchronous scan of the disk even if an async scan is in progress |
| boolean | Skip Virtual Path Expansion | True if AssetScanPaths are real paths that do not need expansion |
| boolean | Skip Manager Include Check | True if this test should skip the ShouldIncludeInAssetSearch function on AssetManager |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Asset Manager Search Rules |