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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Activate Device Property Params' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| struct | User Id | The Platform User whose device's should receive the device property |
| struct | Device Id | The Input Device that should receive the device property. If nothing is specified here,then the Platform User's default input device will be used.The default input device is obtained from IPlatformInputDeviceMapper::GetPrimaryInputDeviceForUser |
| boolean | Looping | If true, then the input device property will not be removed after it's evaluation time has completed.Instead, it will remain active until manually removed with a RemoveDeviceProperty call. |
| boolean | Ignore Time Dilation | If true, then this device property will ignore dilated delta time and use the Applications delta time instead |
| boolean | Play While Paused | If true, then this device property will be played even if the game world is paused. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Activate Device Property Params |