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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Abc Normal Generation Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Force One Smoothing Group Per Object | Whether or not to force smooth normals for each individual object rather than calculating smoothing groups |
| real | Hard Edge Angle Threshold | Threshold used to determine whether an angle between two normals should be considered hard, closer to 0 means more smooth vs 1 |
| boolean | Recompute Normals | Determines whether or not the normals should be forced to be recomputed |
| boolean | Ignore Degenerate Triangles | Determines whether or not the degenerate triangles should be ignored when calculating tangents/normals |
| boolean | Skip Computing Tangents | Determines whether tangents are computed for GeometryCache. Skipping them can improve streaming performance but may cause visual artifacts where they are required |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Abc Normal Generation Settings |