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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'AITest Spawn Info' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| class | Pawn Class | Determines AI to be spawned |
| class | Controller Class | class to override default pawn's controller class. If None the default will be used |
| struct | Team ID | |
| object | Behavior Tree | if set will be applied to spawned AI |
| object | Spawn Location | Where should AI be spawned |
| integer | Number To Spawn | |
| real | Spawn Delay | delay between consecutive spawn attempts |
| real | Pre Spawn Delay | delay before attempting first spawn |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | AITest Spawn Info |