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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'AIDamage Event' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| real | Amount | Damage taken by DamagedActor.@Note 0-damage events do not get ignored |
| vector | Location | Event's "Location", or what will be later treated as the perceived location for this sense.If not set, HitLocation will be used, if that is unset too DamagedActor's location |
| vector | Hit Location | Event's additional spatial information@TODO document |
| object | Damaged Actor | Damaged actor |
| object | Instigator | Actor that instigated damage. Can be None |
| name | Tag | Optional named identifier for the damage. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | AIDamage Event |