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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Validate Assets Results' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Validate Assets Results |
Outputs
| Type | Name | Description |
|---|---|---|
| integer | Num Requested | Total amount of assets that were gathered to validate, not including external objects such as actors. |
| integer | Num External Objects | Total amount of external objects to validate with their owning asset (e.g. actors with maps). |
| integer | Num Checked | Amount of tested assets |
| integer | Num Valid | Amount of assets without errors or warnings |
| integer | Num Invalid | Amount of assets with errors |
| integer | Num Skipped | Amount of assets skipped |
| integer | Num Warnings | Amount of assets with warnings |
| integer | Num Unable To Validate | Amount of assets that could not be validated |
| boolean | Asset Limit Reached | True if FValidateAssetSettings::MaxAssetsToValidation was reached |
| struct | Validator Statistics | Per-validator statistics on assets validated and assets added for validation |
| string | Assets Details | Per asset detailsIndexed by object pathOnly returned if FValidateAssetsSettings::bCollectPerAssetDetails is true. |