Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'State Tree Transition Result' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | State Tree Transition Result |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Target State | Transition target state. It can be a completion state. |
| struct | Current State | The current state being executed. On enter/exit callbacks this is the state of the task. |
| enum | Current Run Status | Current Run status. |
| enum | Change Type | If the change type is Sustained, then the CurrentState was reselected, or if Changed then the state was just activated. |
| enum | Priority | Priority of the transition that caused the state change. |
| struct | Next Active Frames | States selected as result of the transition. |
| object | Source State Tree | StateTree asset that was active when the transition was requested. |
| struct | Source Root State | Root state the execution frame where the transition was requested. |
| struct | Source State | Transition source state. |