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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Spherical Pontoon' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Spherical Pontoon |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Center Socket | The socket to center this pontoon on. Also used as the name of the pontoon for effects |
| vector | Relative Location | Relative Location of pontoon WRT parent actor. Overridden by Center Socket. |
| real | Radius | The radius of the pontoon |
| boolean | FXEnabled | Should this pontoon be considered as a candidate location for visual/audio effects upon entering water for burst cues? To be implemented by user |
| vector | Local Force | |
| vector | Center Location | |
| struct | Socket Rotation | |
| vector | Offset | |
| real | Water Height | |
| real | Water Depth | |
| real | Immersion Depth | |
| vector | Water Plane Location | |
| vector | Water Plane Normal | |
| vector | Water Surface Position | |
| vector | Water Velocity | |
| integer | Water Body Index | |
| boolean | Is In Water | |
| object | Current Water Body Component |