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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Source Effect Dynamics Processor Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Source Effect Dynamics Processor Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Type | Type of processor to apply |
| enum | Peak Mode | Mode of peak detection used on input key signal |
| real | Look Ahead (Ms) | The amount of time to look ahead of the current audio (Allows for transients to be included in dynamics processing) |
| real | Attack Time (Ms) | The amount of time to ramp into any dynamics processing effect |
| real | Release Time (Ms) | The amount of time to release the dynamics processing effect |
| real | Threshold (D B) | The threshold at which to perform a dynamics processing operation |
| real | Ratio | The dynamics processor ratio used for compression/expansion |
| real | Knee Bandwidth (D B) | The knee bandwidth of the processor to use |
| real | Input Gain (D B) | The input gain of the dynamics processor |
| real | Output Gain (D B) | The output gain of the dynamics processor |
| boolean | Stereo Linked | Whether the left and right channels are linked when determining envelopes |
| boolean | Analog Mode | Toggles treating the attack and release envelopes as analog-style vs digital-style (Analog will respond a bit more naturally/slower) |
| boolean | Bypass | Whether or not to bypass effect |