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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Skeletal Material' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Skeletal Material |
Outputs
| Type | Name | Description |
|---|---|---|
| object | Material Interface | |
| name | Material Slot Name | This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change |
| struct | UVChannel Data | Data used for texture streaming relative to each UV channels. |
| object | Overlay Material Interface |