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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Rig Physics Control Component' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Rig Physics Control Component |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Parent Body Component Key | The body that controls the body being controlled. If this is dynamic, it will be affectedtoo. If unset, then it implies a global control. |
| boolean | Use Parent Body | If true, then if the parent body component key is not set, the the default parent body comesfrom the parent joint. If it is false, then this search is not done, so the control will bein simulation space. |
| struct | Child Body Component Key | The body being controlled |
| struct | Control Data | Describes the initial strength etc of the new control |
| struct | Control Multiplier | This is the currently active control multiplier. |
| struct | Control Target | Describes the initial target for the new control |