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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Rig Control Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Rig Control Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Animation Type | |
| enum | Value Type | |
| name | Display Name | |
| enum | Primary Axis | the primary axis to use for float controls |
| struct | Limit Enabled | True if the control has limits. |
| boolean | Draw Limits | True if the limits should be drawn in debug.For this to be enabled you need to have at least one min and max limit turned on. |
| struct | Minimum Value | The minimum limit of the control's value |
| struct | Maximum Value | The maximum limit of the control's value |
| boolean | Shape Visible | Set to true if the shape is currently visible in 3d |
| enum | Shape Visibility | Defines how the shape visibility should be changed |
| name | Shape Name | This is optional UI setting - this doesn't mean this is always used, but it is optional for manipulation layer to use this |
| linearcolor | Shape Color | |
| boolean | Is Transient Control | If the control is transient and only visible in the control rig editor |
| object | Control Enum | If the control is integer it can use this enum to choose values |
| struct | Customization | The User interface customization used for a controlThis will be used as the default content for the space picker and other widgets |
| struct | Driven Controls | The list of driven controls for this proxy control. |
| boolean | Group With Parent Control | If set to true the animation channel will be grouped with the parent control in sequencer |
| boolean | Restrict Space Switching | Allow to space switch only to the available spaces |
| enum | Filtered Channels | Filtered Visible Transform channels. If this is empty everything is visible |
| enum | Preferred Rotation Order | The euler rotation order this control prefers for animation, if we aren't using default UE rotator |
| boolean | Use Preferred Rotation Order | Whether to use a specified rotation order or just use the default FRotator order and conversion functions |
| transform | Shape Transform | Transient storage for overrides when changing the shape transform |