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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Proposed Move' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Proposed Move |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Preferred Mode | Indicates that we should switch to a particular movement mode before the next simulation step is performed.Note: If this is set from a layered move the preferred mode will only be set at the beginning of the layered move, not continuously. |
| vector | Direction Intent | Directional, per-axis magnitude [-1, 1] in world space (length of 1 indicates max speed intent). Only valid if bHasDirIntent is set. |
| vector | Linear Velocity | Units per second, world space, possibly mapped onto walking surface |
| vector | Angular Velocity Degrees | Angular velocity in degrees per second. Direction points along rotation axis. |
| boolean | Has Dir Intent | Signals whether there was any directional intent specified |
| enum | Mix Mode | Determines how this move should resolve with other moves |