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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Player Key Mapping' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Player Key Mapping |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Mapping Name | The name of the mapping for this key |
| text | Display Name | Localized display name of this mapping |
| text | Display Category | Localized display category of this mapping |
| enum | Slot | What slot this key is mapped to |
| boolean | Is Dirty | True if this key mapping is dirty (i.e. has been changed by the player) |
| struct | Default Key | The default key that this mapping was set to in its input mapping context |
| struct | Current Key | The key that the player has mapped to |
| struct | Hardware Device Id | An optional Hardware Device specifier for this mapping |
| object | Associated Input Action | |
| softobject | Associated Input Action Soft | The input action associated with this player key mapping |