Navigation
BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Planar Constraint' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Planar Constraint |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Constrain To Plane | If true, movement will be constrained to a plane. |
| vector | Plane Constraint Normal | The normal or axis of the plane that constrains movement, if bConstrainToPlane is enabled.If for example you wanted to constrain movement to the X-Z plane (so that Y cannot change), the normal would be set to X=0 Y=1 Z=0.It is normalized once the component is registered with the game world. |
| vector | Plane Constraint Origin | The origin of the plane that constrains movement, if plane constraint is enabled. |