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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Pin Bone Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | IKRetarget Pin Bone Op Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Bones To Pin | A list of bone-pairs to copy transforms between |
| enum | Skeleton To Copy From | Which skeleton to copy animation from. |
| boolean | Copy Translation | Copy the translation of the bone. |
| enum | Translation Mode | The method used to calculate the translation of the bone. |
| boolean | Copy Rotation | Copy the rotation of the bone. |
| enum | Rotation Mode | The method used to calculate the rotation of the bone. |
| boolean | Copy Scale | Copy the scale of the bone. |
| transform | Global Offset | A manual offset to apply in global space |
| transform | Local Offset | A manual offset to apply in local space |
| integer | LODThreshold | The maximum LOD that this Op is allowed to run at.For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running.A value of -1 forces the Op to execute at all LOD levels. Default is -1. |