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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Physics Control Sparse Data' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Physics Control Sparse Data |
Outputs
| Type | Name | Description |
|---|---|---|
| real | Linear Strength | The strength used to drive linear motion |
| real | Linear Damping Ratio | The amount of damping associated with the linear strength. A value of 1 Results in criticallydamped motion where the control drives as quickly as possible to the target without overshooting.Values > 1 result in more damped motion, and values below 1 result in faster, but more "wobbly" motion. |
| real | Linear Extra Damping | The amount of additional linear damping. This is added to the damping that comes from LinearDampingRatioand can be useful when you want damping even when LinearStrength is zero. |
| real | Max Force | The maximum force used to drive the linear motion. Zero indicates no limit. |
| real | Angular Strength | The strength used to drive angular motion |
| real | Angular Damping Ratio | The amount of damping associated with the angular strength. A value of 1 Results in criticallydamped motion where the control drives as quickly as possible to the target without overshooting.Values > 1 result in more damped motion, and values below 1 result in faster, but more "wobbly" motion. |
| real | Angular Extra Damping | The amount of additional angular damping. This is added to the damping that comes from AngularDampingRatioand can be useful when you want damping even when AngularStrength is zero. |
| real | Max Torque | The maximum torque used to drive the angular motion. Zero indicates no limit. |
| real | Linear Target Velocity Multiplier | Multiplier on the linear velocity, which gets applied to the damping. A value of 1 means the animation targetvelocity is used, which helps it track the animation. A value of 0 means damping happens in "world space"- so damping acts like drag on the movement. |
| real | Angular Target Velocity Multiplier | Multiplier on the angular velocity, which gets applied to the damping. A value of 1 means the animation targetvelocity is used, which helps it track the animation. A value of 0 means damping happens in "world space"- so damping acts like drag on the movement. |
| vector | Custom Control Point | The position of the control point relative to the child mesh, when using a custom control point. |
| boolean | Enabled | Whether this control should be enabled |
| boolean | Use Custom Control Point | Whether or not to use the custom control point position |
| boolean | Use Skeletal Animation | If true then the target will be applied on top of the skeletal animation (if there is any) |
| boolean | Disable Collision | Whether or not this control should disable collision between the parent and child bodies (onlyhas an effect if there is a parent body) |
| boolean | Only Control Child Object | If true then the control will only affect the child object, not the parent |