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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Pelvis Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Pelvis Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Pelvis Bone | Usually the Pelvis or Hip bone. The bone that translates the whole body (not necessarily the root of the entire hierarchy). |
| real | Position Damping Half Life | Default is 0.1. Typical range is 0.1-1. The time (in seconds) it takes for the Pelvis to reach half way to it's goal. |
| real | Rotation Stiffness | Default is 40.0. Typical range is 1-100. Higher values cause pelvis to rotate more rapidly towards goal orientation. |
| real | Rotation Damping | Default is 2.0. Typical range is 0-2. Higher values cause pelvis rotation to dampen quickly. |
| real | Lead Amount | Default is 2.0. Typical range is 1-3. Higher values cause pelvis to move further ahead of the feet. |
| real | Lead Damping Half Life | Default is 0.1. Typical range is 0.1-1. The time (in seconds) it takes for the Pelvis to reach half way to it's lead goal. |
| real | Bob Offset | Default is 10.f. Range is 0-inf. The amount to lower the pelvis at the minimum height in the cycle. |
| real | Bob Stiffness | Default is 40.0. Typical range is 1-100. Higher values cause pelvis to bob more rapidly towards target height. |
| real | Bob Damping | Default is 0.9. Typical range is 0-2. Higher values cause pelvis bob to dampen quickly. |
| real | Orient To Ground Pitch | Default is -0.3. Typical range is -1 to 1. Pitch the pelvis up/down with ground. 0 is no effect, 1/-1 matches ground orientation. Use negative values for bipeds, positive for quadrupeds. |
| real | Orient To Ground Roll | Default is -0.3. Typical range is -1 to 1. Roll the pelvis side-to-side with ground. 0 is no effect, 1/-1 matches ground orientation. Use negative values for bipeds, positive for quadrupeds. |