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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'PPMChain Graph Post Process Pass' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | PPMChain Graph Post Process Pass |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Enabled | Is pass enabled. |
| enum | Inputs | Inputs from previous passes. Map this to Scene Texture node in Post Process Material. |
| object | Post Process Material | Which material should be executed during this pass. |
| enum | Output | Where should this pass write to. By selecting Temporary Render Target as an option,Users can avoid writing directly into Scene Color. For example this pass can operateon textures other than Scene Color to be used in one of the later passes.Keep in mind that the final pass will always write back into Scene Color. |
| string | Temporary Render Target Id | Use this to identify the Output of the current pass to be used later. |