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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'PCGWorld Volumetric Query Params' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | PCGWorld Volumetric Query Params |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Search For Overlap | Controls whether we are trying to find an overlap with physical objects (true) or to find empty spaces that do not contain anything (false) |
| boolean | Ignore PCGHits | If true, will ignore hits/overlaps on content created from PCG. |
| boolean | Ignore Self Hits | |
| enum | Collision Channel | |
| boolean | Trace Complex | Queries against complex collision if enabled, performance warning |
| enum | Actor Tag Filter | |
| string | Actor Tags List | |
| enum | Actor Class Filter | |
| class | Actor Class | |
| enum | Actor Filter From Input | Will add an input pin to pass a list of actor references for filtering if this value is not set to None. |
| struct | Actor Filter Input Source | Input source for the attribute to read from the Filter Actor pin. |
| enum | Select Landscape Hits | |
| boolean | Get Reference To Actor Hit | |
| boolean | Get Reference To Physical Material |