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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'PCGSpline Mesh Params' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | PCGSpline Mesh Params |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Scale Mesh To Bounds | Scale mesh to the spline control point bounds. Especially useful on Landscape Splines, where the bounds come from the width. |
| boolean | Scale Mesh To Landscape Spline Full Width | Scale the mesh to the full width of the Landscape Spline (including Falloff). Only applies to Landscape Splines. |
| vector | Spline Up Dir | Axis (in component space) that is used to determine X axis for coordinates along spline. |
| real | Nanite Cluster Bounds Scale | How much to scale the calculated culling bounds of Nanite clusters after deformation.NOTE: This should only be set greater than 1.0 if it fixes visible issues with clusters beingincorrectly culled. |
| real | Spline Boundary Min | Minimum coordinate along the spline forward axis which corresponds to start of spline. If set to 0.0, will use bounding box to determine bounds. |
| real | Spline Boundary Max | Maximum coordinate along the spline forward axis which corresponds to end of spline. If set to 0.0, will use bounding box to determine bounds. |
| boolean | Smooth Interp Roll Scale | If true, will use smooth interpolation (ease in/out) for Scale, Roll, and Offset along this section of spline. If false, uses linear. |
| vector2d struct | Start Offset | Starting offset of the mesh from the spline, in component space. |
| vector2d struct | End Offset | Ending offset of the mesh from the spline, in component space. |