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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'PCGLandscape Data Props' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | PCGLandscape Data Props |
Outputs
| Type | Name | Description |
|---|---|---|
| boolean | Get Height Only | Controls whether the points projected on the landscape will return the normal/tangent (if false) or only the position (if true) |
| boolean | Get Layer Weights | Controls whether data from landscape layers will be retrieved (turning it off is an optimization if that data is not needed) |
| boolean | Get Actor Reference | Controls whether the points from this landscape will return the actor from which they originate (e.g. which Landscape Proxy) |
| boolean | Get Physical Material | Controls whether the points from the landscape will have their physical material added as the "PhysicalMaterial" attribute |
| boolean | Get Component Coordinates | Controls whether the component coordinates will be added the point as attributes ('CoordinateX', 'CoordinateY') |
| boolean | Sample Virtual Textures | Controls whether the landscape will try to sample from the landscape virtual textures (if they exist). Only relevant to GPU sampling. |
| boolean | Sample Virtual Texture Normals | Controls whether the landscape will try to sample normals from a normals virtual texture (if it exists), otherwise computes normals from multiple height samples. Only relevant to GPU sampling.Note that normal virtual textures may be detail normals and not match the actual landscape surface normals, so enable this with caution. Requires bSampleVirtualTextures to be true. |