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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'PCGActor Selector Settings' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | PCGActor Selector Settings |
Outputs
| Type | Name | Description |
|---|---|---|
| enum | Actor Filter | Which actors to consider. |
| boolean | Must Overlap Self | Filters out actors that do not overlap the source component bounds. |
| boolean | Include Children | Whether to consider child actors. |
| boolean | Disable Filter | Enables/disables fine-grained actor filtering options. |
| enum | Actor Selection | How to select when filtering actors. |
| name | Actor Selection Tag | Tag to match against when filtering actors. |
| class | Actor Selection Class | Actor class to match against when filtering actors. |
| struct | Actor Reference Selector | Controls what attribute to read from when the actor selector uses the "FromInput" actor filter. |
| boolean | Select Multiple | If true processes all matching actors, otherwise returns data from first match. |
| boolean | Ignore Self And Children | If true, ignores results found from within this actor's hierarchy. |