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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Nav Data Config' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Nav Data Config |
Outputs
| Type | Name | Description |
|---|---|---|
| name | Name | Internal/debug name of this agent |
| struct | Color | Color used to represent this agent in the editor and for debugging |
| vector | Default Query Extent | Rough size of this agent, used when projecting unto navigation mesh |
| softclass | Nav Data Class | Class to use when spawning navigation data instance |
| real | Nav Agent Radius | Radius of the capsule used for navigation/pathfinding. |
| real | Nav Agent Height | Total height of the capsule used for navigation/pathfinding. |
| real | Nav Agent Step Height | Step height to use, or -1 for default value from navdata's config. |
| real | Nav Walking Search Height Scale | Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking |
| struct | Preferred Nav Data | Type of navigation data used by agent, null means "any" |
| boolean | Can Crouch | If true, this Pawn is capable of crouching. |
| boolean | Can Jump | If true, this Pawn is capable of jumping. |
| boolean | Can Walk | If true, this Pawn is capable of walking or moving on the ground. |
| boolean | Can Swim | If true, this Pawn is capable of swimming or moving through fluid volumes. |
| boolean | Can Fly | If true, this Pawn is capable of flying. |