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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'NDCAccess Context Map Base' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | NDCAccess Context Map Base |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Location | In cases where there is no owning component for data being read or written to a data channel, we simply pass in a location. We can also use this when bOverrideLocaiton is set. |
| boolean | Override Location | If true, even if an owning component is set, the data channel should use the Location value rather than the component location. If this is false, the NDC will get any location needed from the owning component. |
| boolean | Override System To Spawn | If true, we'll override the system to spawn for this NDC write. If false, we'll use the system defined in the NDC asset, if there is one. |
| object | System To Spawn | |
| struct | Spawned Systems | The Niagara System spawned in response to this access, if any. Allows callers to set parameters etc on this system. It is not safe to store and use this component reference later. It can be reclaimed by the system at any time. |
| object | Owning Component |