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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that breaks a 'Mutable State UIMetadata' into its member fields
Inputs
| Type | Name | Description |
|---|---|---|
| struct | Mutable State UIMetadata |
Outputs
| Type | Name | Description |
|---|---|---|
| string | Object Friendly Name | This is the name to be shown in UI |
| string | UISection Name | This is the name of the section where the object will be placed in UI |
| integer | UIOrder | This is the order of the object inside its section |
| softobject | UIThumbnail | Thumbnail for UI |
| string | Extra Information | Extra information to be used in UI building, with semantics completely defined by the game/UI programmer, with a key to identify the semantic of its related value |
| string | Extra Assets | Extra assets to be used in UI building |